Pokémon Go, eSports, Spring Break:
Teen and Young Adult Insights
Pokémon Go is Not a Fad
It all started on July 6, 2016, when Pokémon GO launched. By July 13, it had 28 million “trainers” (aka daily users). As expected, after its initial explosive growth, those numbers steadily declined. But now Pokémon GO has leveled off and found its core user base. According to comScore, Pokémon GO is averaging about 5 million trainers daily. A second version was just released that includes 80 new monsters and a host of retail advertisers who make up the location-based “PokeStops.” At PokeStops, retailers make special offers while trainers hunt Pokémon characters around their businesses.
- 40% of teen and millennial consumers who started playing Pokémon GO when it launched still consider themselves fans and play at least occasionally now.
- Pokémon GO’s success is in part due to its appeal to a broad range of ages; older millennials now in their 30’s reference its nostalgia and often mention its original Nintendo Game Boy format, while younger Gen Z teens love its physical and “active” nature.
- Over half of the teen and young adult trainers we surveyed have a positive view of the sponsored PokéStops (where they are encouraged to visit), while 35% indicate they regularly visit these locations.
Las Vegas Bets on eSports
That was until last month when “ThE Arena” opened. ThE Arena is the first permanent eSports arena in Las Vegas, and one of the few in the country. It’s located on top of the 300,000-square foot Neonopolis. The venue hosts 200 people in stadium-style seating overlooking the main stage, while several hundred more can be accommodated in another area equipped with screens showing live competitions.
eSports draw millions of young fans to their online platforms and competitions at real-world venues, ranging from Madison Square Garden to the Staples Center. Estimates show 323 million people watched eSports in 2016 and the global audience is expected to grow to 385 million this year.
- 65% of Gen Z teens and millennials report having watched an eSports competition on TV or online.
- 45% of millennials say they’d be interested watching an eSports competition live at a traditional sports venue.
- 20% of millennials say they’d be interested in betting on an eSports competition; to put that in perspective, according to reporting by Gallup, ESPN, and others, roughly 18% of Americans bet on professional sports.
A 2,000 Year History of Spring Break
“Spring Break” has its roots in ancient Greece with a three-day party teens called “Anthestreria.” According to the Atlantic, “For three days, people would dance, singers would perform, women would deck themselves with flowers, and Greek men would compete to see who could be the fastest to drain a cup of red wine.”
While not his intent, the “modern” Spring Break era was ushered in by Sam Ingram, swim coach at Colgate University, who brought his team to Fort Lauderdale in the 1930s to train. Identifying a marketing opportunity, the city of Fort Lauderdale introduced an event called the “College Coaches’ Swim Forum,” which resulted in college swimmers from across the country traveling to Florida each March. By the mid-1980s, the number of Spring Breakers in Fort Lauderdale had grown to 350,000.
- Spring Break is not an economic windfall for destination cities – only about 10% of college students spent more than $1,000 total on their Spring Break trip.
- Students mention “sleeping” and “relaxing” as often as “partying” when asked to describe the best part of Spring Break 2017.
- Fort Lauderdale and other traditional destinations like Cancun and South Padre Island are still popular, while New Orleans and Austin, TX are new additions to the top Spring Break destinations.